The Rise of Story-Based Games and What Creators Can Learn
Content Creators Story-Based Game Jul 20, 2025 10:39:07 PM Big Tale 1 min read

Let’s be honest—some of the most memorable storytelling moments today aren’t coming from books or movies. They’re happening in games.
The story-based games have taken the best parts of traditional storytelling—character arcs, plot twists, emotional stakes—and handed the steering wheel to the audience.
Why Players Are Hooked
It’s not just about playing—it’s about choosing. Making decisions. Owning the consequences.
Games like Undertale or Disco Elysium don’t just tell you a story. They let you rewrite it, shape it, break it. Suddenly, you’re not watching the protagonist—you are the protagonist.
And that level of agency changes everything.
So, What Can Creators Learn From This?
Whether you’re a writer, comic creator, screenwriter, or worldbuilder, there’s a lot to take from the story-game space:
- Choice Is a Form of Expression
When you give your audience options, you’re not losing control—you’re creating a dialogue. Even simple choices can make readers feel more immersed and emotionally invested. - Characters Aren’t Just Vessels
In games, characters don’t just react. They reflect. They challenge the player’s morals, values, and decisions. As creators, we should aim for that same level of depth and responsiveness. - Nonlinear Can Be Powerful
You don’t need to write a sprawling multiverse to introduce interactivity. Just one alternate ending, one moral dilemma, or one scene that plays out differently can give your story more weight and longevity.
Final Thoughts
This isn’t just a trend—it’s a shift. We’re seeing storytelling evolve into something more fluid, more personal, and more alive. And whether or not you ever touch a game engine, you can bring that spirit into your own stories.
Let your readers play. Let them choose. Let them feel responsible.
Because the future of storytelling might just be a little more… interactive than we expected.
P.S. I’d love to hear from other creators experimenting with story interactivity—whether through games, comics, or visual novels. What have you tried? What’s worked? Let’s talk.