Let’s be honest—some of the most memorable storytelling moments today aren’t coming from books or movies. They’re happening in games.
The story-based games have taken the best parts of traditional storytelling—character arcs, plot twists, emotional stakes—and handed the steering wheel to the audience.
It’s not just about playing—it’s about choosing. Making decisions. Owning the consequences.
Games like Undertale or Disco Elysium don’t just tell you a story. They let you rewrite it, shape it, break it. Suddenly, you’re not watching the protagonist—you are the protagonist.
And that level of agency changes everything.
Whether you’re a writer, comic creator, screenwriter, or worldbuilder, there’s a lot to take from the story-game space:
This isn’t just a trend—it’s a shift. We’re seeing storytelling evolve into something more fluid, more personal, and more alive. And whether or not you ever touch a game engine, you can bring that spirit into your own stories.
Let your readers play. Let them choose. Let them feel responsible.
Because the future of storytelling might just be a little more… interactive than we expected.
P.S. I’d love to hear from other creators experimenting with story interactivity—whether through games, comics, or visual novels. What have you tried? What’s worked? Let’s talk.