Why creators should start capturing the VR Universe now
Content Creators VR VR storytelling Sep 22, 2025 1:42:31 PM Big Tale 2 min read

When I first tried a VR headset, I expected a cool gadget. What I didn’t expect was the feeling of being inside a world someone else had created. It wasn’t like watching a film or scrolling through a feed. It was closer to stepping into a dream. That’s when it clicked for me: VR isn’t just technology, it’s a whole new way to create.
And right now, I think creators should start paying attention to it. Here’s why.
- Stories you can walk inside
Think about the stories you’ve told so far - whether in writing, video, comics, or on stage. They all live on a flat screen or a page. In VR, you don’t just tell a story, you invite people into it. I’ve seen firsthand how different it feels to move through a space rather than just look at it. Imagine your audience exploring your world instead of just watching from the outside.
- Real focus, not just scrolling
We all know how it works online! Most people skip or scroll within seconds. But with VR, the moment someone puts on a headset, they’re present. No feed, no distractions. Just your world. When I tried this myself, I realized how powerful it is for creators: you actually hold attention long enough to make an impact. VR lets people participate. Instead of just watching, they can explore, make choices, and even influence outcomes. That turns fans into co-creators. Anyone who is in a creator economy knows that people love to feel involved. When your audience becomes part of the story, the bond with your work becomes much stronger.
- Getting ahead of the curve
The VR market is still small compared to YouTube or TikTok, but it’s growing fast. By 2030, it’s expected to be worth hundreds of billions. That sounds huge, but in reality, it means there’s still time to get in early. Being early means freedom to test, fail, learn, and of course, lead.
- The tools are catching up
A few years ago, creating for VR felt impossible unless you had coding skills or a big studio budget. But that’s changing. Tools are starting to appear that break the barriers. With Big Tale, the platform we’re building, our goal is to make 3D storylines something any creator can experiment with - no coding, no design skills required.
So, the VR universe is wide open. It’s not just another platform! it’s a new canvas. As creators, we’ve always looked for ways to connect more deeply with audiences, and I believe VR offers exactly that.
At Big Tale, we see VR as a place where imagination can finally have no limits. And the sooner creators start exploring it, the sooner they’ll be ready to define the stories of tomorrow.